Ohm VR: solving electronics escape room challenges on the roadmap towards gamified STEAM education.
Piotr ZamojskiNorbert BarczykMarek FrankowskiArtur CybulskiKonrad NakoniecznyMarek MakowiecMagdalena Igras-CybulskaPublished in: VRW (2023)
Keyphrases
- virtual reality
- lessons learned
- virtual environment
- educational technology
- e learning
- higher education
- key issues
- web based learning
- distance learning
- theoretical frameworks
- paradigm shift
- rapid technological
- ethical issues
- university level
- open issues
- interactive learning
- learning sciences
- power plant
- information and communication technologies
- combinatorial optimization
- information technology