Towards a GPU-only rod-based hair animation system.
Petr KmochUgo BonanniJosef PelikánPublished in: SIGGRAPH ASIA (Posters) (2010)
Keyphrases
- real time rendering
- computer graphics
- graphics hardware
- real time
- gpu implementation
- gpu accelerated
- user interface
- parallel implementation
- graphics processing units
- computer animation
- parallel computing
- parallel processing
- parallel computation
- graphics processors
- special effects
- data sets
- general purpose
- facial animation
- multiscale
- learning algorithm
- ray casting
- databases