Playing on AREEF: evaluation of an underwater augmented reality game for kids.
Leif OppermannLisa BlumMarius ShekowPublished in: MobileHCI (2016)
Keyphrases
- augmented reality
- learning games
- mixed reality
- game playing
- computer games
- virtual objects
- human computer interaction
- virtual reality
- multi user
- real scenes
- markerless
- mobile augmented reality
- real environment
- head mounted display
- live video
- learning activities
- computer generated images
- molecular structures
- tangible interaction
- game design
- game play
- high resolution