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Cube-in: A Learning Kit for Physical Computing Basics.

Hyunjoo OhMark D. Gross
Published in: Tangible and Embedded Interaction (2015)
Keyphrases
  • learning kit
  • multi dimensional
  • real world
  • real time
  • physical objects
  • easy to follow
  • neural network
  • data structure
  • special case
  • physical systems