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Bridging Academic Software Engineering Education and Industrial Needs.

Hossein Saiedian
Published in: Comput. Sci. Educ. (2002)
Keyphrases
  • software engineering education
  • software engineering
  • educational technology
  • games based learning
  • empirical evidence
  • artificial intelligence
  • data model
  • fuzzy logic
  • lessons learned
  • computer games