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Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices.
Michael Hoffman
Paul Varcholik
Joseph J. LaViola Jr.
Published in:
VR (2010)
Keyphrases
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gesture recognition
input device
status quo
hand gestures
hidden markov models
human computer interaction
college students
grounded theory
e government
augmented reality
human machine interface
artificial intelligence
video sequences
video camera