Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming.
Nikolaos PartarakisNikolaos PatsiourasThodoris EvdemonParaskevi DoulgerakiEffie KaruzakiEvropi StefanidiStavroula NtoaCarlo MeghiniDanai KaplanidiMaria FasoulaXenophon ZabulisPublished in: ArtsIT (2020)
Keyphrases
- role play
- virtual environment
- digital games
- project management
- collaborative learning
- digital media
- video games
- virtual reality
- augmented reality
- educational games
- computer games
- virtual world
- game based learning
- game play
- games based learning
- serious games
- learning processes
- empirical evidence
- human computer interaction
- information systems