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Simulation-Based Learning in Higher Education: 5 Reasons Why Gamification Completes Online Teaching.
Max Monauni
Sascha Götte
Published in:
ICL (2) (2022)
Keyphrases
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learning in higher education
online teaching
higher education
networked learning
online learning
blended learning
learning technologies
e learning
distance learning
mobile learning
user experience
learning management systems
game design
serious games
problem based learning
distance education