Video games as a medium for software education.
Bradley R. C. MarquesStephen P. LevittKen J. NixonPublished in: IGIC (2012)
Keyphrases
- video games
- serious games
- quest atlantis
- computer supported collaboration
- learning experience
- mathematics learning
- game play
- authoring tool
- secondary education
- educational games
- game playing
- game design
- computer games
- educational software
- software development
- learning tools
- e learning
- learning games
- digital games
- mobile learning
- game development
- commercial games
- user interface
- game based learning
- role playing game
- game engine
- higher education
- learning strategies
- case study
- reinforcement learning
- distance learning
- game players
- learning process