Using Procedural Content Generation for Storytelling in a Serious Game Called Orange Care.
Yago Henrique PereiraRoger UedaLucas Busatta GalhardiJacques Duílio BrancherPublished in: SBGames (2019)
Keyphrases
- serious games
- virtual environment
- adaptive hypermedia
- video games
- game engine
- generation process
- educational games
- game play
- design principles
- game development
- computer games
- game design
- web content
- learning scenarios
- digital games
- communication skills
- game based learning
- digital content
- object oriented
- long term
- authoring tool
- data model
- multimedia
- databases