Automated Planning in Repeated Adversarial Games.
Enrique Munoz de CoteArchie C. ChapmanAdam M. SykulskiNicholas R. JenningsPublished in: UAI (2010)
Keyphrases
- automated planning
- heuristic search
- goal directed
- planning systems
- ai planning
- heuristic search algorithms
- interactive storytelling
- computer games
- video games
- planning domains
- minimax search
- multi agent
- web service composition
- game playing
- objective function
- game play
- evaluation function
- state space
- search space
- computational complexity
- search algorithm
- information retrieval