Playing with Playthroughs: Distance Visualization and Narrative Form in Video Games.
Cody Jay MejeurPublished in: Digit. Humanit. Q. (2020)
Keyphrases
- video games
- game playing
- computer games
- game players
- learning experience
- game play
- game design
- educational games
- distance measure
- serious games
- machine learning
- euclidean distance
- self organizing maps
- commercial games
- data visualization
- learning tools
- content analysis
- game based learning
- computer supported collaboration
- fairy tales