An Artificial Player for a Turn-Based Strategy Game.
Filip MalyPavel KrizAdam MrazekPublished in: ACIIDS (1) (2017)
Keyphrases
- two player games
- game play
- optimal strategy
- evaluation function
- imperfect information
- repeated games
- game players
- boolean games
- card game
- computer games
- game mechanics
- multi player
- board game
- game theory
- game design
- game playing
- pure nash equilibria
- human players
- game ai
- artificial intelligence
- massively multiplayer online role playing games
- serious games
- educational games
- nash equilibrium
- video games
- decision problems
- cooperative
- artificial life
- nash equilibria
- game theoretic
- selection strategy
- opponent modeling
- incomplete information