The intersection of video games and patient empowerment: case study of a real world application.
Craig CaldwellCarol BruggersRoger AltizerGrzegorz BulajTroy D'AmbrosioRobert KesslerBrianne ChristiansenPublished in: IE (2013)
Keyphrases
- video games
- case study
- learning experience
- game play
- computer games
- educational games
- game design
- patient data
- game based learning
- software development
- learning tools
- game playing
- clinical data
- serious games
- medical data
- knowledge management
- commercial games
- learning community
- artificial intelligence
- learning environment
- heart rate
- game players
- game engine
- computer supported collaboration
- real world