Machine Learning Techniques for Analyzing Training Behavior in Serious Gaming.
Matthew C. GombolayReed JensenSung-Hyun SonPublished in: IEEE Trans. Games (2019)
Keyphrases
- serious games
- machine learning
- computer games
- test set
- training and test data
- behavior patterns
- machine learning approaches
- training algorithm
- virtual environment
- artificial intelligence
- machine learning methods
- training examples
- human behavior
- educational games
- training process
- training set
- case study
- training phase
- feedforward neural networks
- real time