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The Implementation of MiRO, a Media-as-Place Computer Game.

Hyeok KimHaesoo KimYoungjin KwonHansol JangSoomin LeeJoonhwan Lee
Published in: Conference on Designing Interactive Systems (Companion Volume) (2019)
Keyphrases
  • computer games
  • pilot study
  • educational games
  • video games
  • game play
  • multimedia
  • game design
  • synthetic characters
  • digital entertainment
  • learning environment