A fault tolerance procedure for P2P online games.
Dewan Tanvir AhmedShervin ShirmohammadiPublished in: ISSPA (2010)
Keyphrases
- fault tolerance
- peer to peer
- online game
- fault tolerant
- load balancing
- online gaming
- distributed systems
- distributed computing
- database replication
- group communication
- replicated databases
- response time
- fault management
- overlay network
- educational games
- multi player
- failure recovery
- single point of failure
- grid computing
- computer games
- data replication
- mobile agents
- e learning