Immersive Video Game Based on Exercise Prescription.
Daegun KimChanghoon ParkPublished in: HCI (23) (2011)
Keyphrases
- video data
- video sequences
- video content
- virtual environment
- virtual world
- multimedia
- video frames
- virtual reality
- real time
- video images
- video analysis
- video processing
- video segmentation
- video streams
- digital video
- real time video
- video clips
- multi user
- digital educational games
- key frames
- event detection
- temporal information
- space time
- learning environment
- learning tools
- video database
- game based learning
- learning systems
- motion estimation
- three dimensional