Improving the concurrent updates of replicated global objects in multi-server virtual environments.
Sebastian BartholomäusAlexander PlossSergei GorlatchPublished in: SimuTools (2011)
Keyphrases
- virtual environment
- virtual objects
- virtual reality
- virtual world
- physical environment
- multi user
- computer graphics
- physical space
- collision detection
- serious games
- role play
- virtual characters
- interaction model
- augmented reality
- virtual space
- real time
- moving objects
- replica control
- virtual training
- real objects
- learning experience
- d objects