Modeling of stalkers' behavior and development of simulated experience game for education.
Shingo YamaguchiYoshiko TamuraPublished in: GCCE (2017)
Keyphrases
- rapid prototyping
- games based learning
- computer games
- digital games
- distance learning
- personal experiences
- role play
- e learning
- information society
- mobile games
- st century
- game play
- virtual environment
- user experience
- learning games
- serious games
- multimedia technology
- communication skills
- nash equilibrium
- distance education
- innovative ways
- online learning