GPU Optimizer: A 3D Reconstruction on the GPU using Monte Carlo Simulations - How to Get Real Time without Sacrificing Precision.
Jairo R. SánchezHugo ÁlvarezDiego BorroPublished in: VISAPP (1) (2010)
Keyphrases
- real time
- monte carlo simulation
- graphics hardware
- graphics processing units
- gpu implementation
- gpu accelerated
- monte carlo
- parallel implementation
- programmable graphics hardware
- real time rendering
- markov chain
- general purpose
- multi threaded
- low cost
- parallel computation
- optimization algorithm
- structure from motion
- computer vision
- three dimensional
- high speed
- processing speed
- parallel computing
- query optimization
- parallel programming
- graphics processors
- parallel processing
- learning algorithm