Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game.
Edward F. MelcerKatherine IsbisterPublished in: CHI (2018)
Keyphrases
- game playing
- educational games
- online game
- video games
- game based learning
- quest atlantis
- serious games
- learning games
- computer games
- programming language
- game mechanics
- multi player
- multimedia
- educational technology
- game design
- games played
- pac man
- role play
- learning companion
- facilitate learning
- digital games
- moving objects
- learning objects
- collaborative learning