A comparison of head-mounted and hand-held displays for 360° videos with focus on attitude and behavior change.
Diana FonsecaMartin KrausPublished in: MindTrek (2016)
Keyphrases
- hand held
- head mounted
- augmented reality
- eye tracking
- eye tracker
- video camera
- gaze estimation
- eye movements
- gaze tracking
- video data
- dynamic scenes
- visual attention
- video sequences
- head motion
- infrared
- virtual reality
- head movements
- depth information
- eye gaze
- visual search
- human computer interaction
- motion estimation
- high resolution
- user interface