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Social Believability in Games.
Harko Verhagen
Mirjam Palosaari Eladhari
Magnus Johansson
Joshua McCoy
Published in:
Advances in Computer Entertainment (2013)
Keyphrases
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computer games
social interaction
social networks
social media
human behavior
social relationships
game playing
serious games
user generated
social dynamics
turn taking
group dynamics
social learning
social behavior
social networking sites
virtual environment
learning environment
case study
e learning