Learning to be better at the game: Performance vs. completion contingent reward for game-based learning.
Juneyoung ParkSeunghyun KimAuk KimMun Yong YiPublished in: Comput. Educ. (2019)
Keyphrases
- game based learning
- digital games
- digital game based learning
- game based learning environment
- learning process
- game development
- reinforcement learning
- mobile learning
- learning systems
- educational games
- learning algorithm
- game design
- serious games
- game playing
- video games
- students learning
- chinese language
- active learning
- game play
- hong kong
- technology enhanced learning
- virtual world
- elementary school students
- university students
- learning platform
- computational intelligence
- role play
- computer games