Login / Signup
Evaluating the Use of Gamification in m-Health Lifestyle-related Applications.
Marcílio Souza-Júnior
Laize Queiroz
Jorge S. Correia Neto
Guilherme Vilar
Published in:
WorldCIST (2) (2016)
Keyphrases
</>
health related
information systems
data sets
user experience
database
e learning
expert systems
socio economic
health status