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Evaluating the Use of Gamification in m-Health Lifestyle-related Applications.

Marcílio Souza-JúniorLaize QueirozJorge S. Correia NetoGuilherme Vilar
Published in: WorldCIST (2) (2016)
Keyphrases
  • health related
  • information systems
  • data sets
  • user experience
  • database
  • e learning
  • expert systems
  • socio economic
  • health status