sPeAK-MAN: towards popular gameplay for speech therapy.
Chek Tien TanAndrew JohnstonKirrie J. BallardSam FergusonDharani Perera-SchulzPublished in: IE (2013)
Keyphrases
- game play
- video games
- computer games
- speech recognition
- game design
- learning experience
- serious games
- game playing
- educational games
- ai systems
- speech signal
- game engine
- experimental design
- text to speech
- learning processes
- automatic speech recognition
- game based learning
- game mechanics
- audio visual
- artificial intelligence
- user experience
- game ai
- hidden markov models