The Impact of an Augmented Reality Application on Learning Motivation of Students.
Tasneem KhanKevin JohnstonJacques OphoffPublished in: Adv. Hum. Comput. Interact. (2019)
Keyphrases
- augmented reality
- learning process
- learning games
- learning analytics
- learning systems
- learning environment
- multi user
- learning scenarios
- face to face collaborative learning
- three dimensional
- learning experience
- distance learning
- learning content
- virtual objects
- learning platform
- mixed reality
- real scenes
- autonomous robots
- user interface
- human computer interaction
- high resolution
- mobile robot
- online learning
- virtual reality
- learning styles