Gamified agency - addressing need for autonomy for marketing students.
Filip WójcikPublished in: MuC (Workshopband) (2023)
Keyphrases
- decision making
- student learning
- learning environment
- higher education
- learning experience
- high school
- college students
- learning process
- computer science students
- learning activities
- collaborative learning
- learning styles
- learning outcomes
- intelligent tutoring systems
- high school students
- learning analytics
- learning community
- engineering students
- undergraduate students
- university students
- university level
- tutoring system
- online course
- educational environment
- e learning
- distance education
- blended learning
- website
- cooperative
- grounded theory
- middle school
- subject matter
- social media
- computer programming
- mobile learning
- distance learning
- cooperative learning
- problem based learning
- programming course
- customer relationship management
- long term
- science learning
- multi agent systems
- marketing strategies
- students learning
- concept maps