Social Context and Gaming Motives Predict Mental Health Better Than Time Played: An Exploratory Regression Analysis with over 13, 000 Video Game Players.
Marian SauterTina BraunWolfgang MackPublished in: Cyberpsychology Behav. Soc. Netw. (2021)
Keyphrases
- regression analysis
- game players
- social context
- mental health
- video games
- regression model
- contextual information
- linear regression model
- virtual world
- game play
- game playing
- social interaction
- explanatory variables
- social media
- video content
- human players
- online social networks
- factor analysis
- online game
- machine learning
- social relationships
- computer games
- user profiles