Real-time simulation and visualization of human vision through eyeglasses on the GPU.
Matthias NießnerRoman SturmGünther GreinerPublished in: VRCAI (2012)
Keyphrases
- human vision
- real time
- computer vision
- graphics hardware
- human visual system
- human visual
- gpu implementation
- graphics processing units
- pre attentive
- visual search
- color constancy
- vision system
- human perception
- image database
- neural network
- principal component analysis
- image data
- control system
- multiscale
- image sequences