Improving Museum Accessibility through Storytelling in Wearable Immersive Virtual Reality.
Franca GarzottoVito MatarazzoNicolò MessinaMirko GelsominiCarlo RivaPublished in: DigitalHERITAGE/VSMM (2018)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- virtual museum
- virtual world
- computer graphics
- digital museum
- virtual reality technology
- computer animation
- three dimensional
- virtual objects
- virtual humans
- virtual space
- photorealistic
- multi sensory
- interactive virtual
- multi user
- virtual training
- mixed reality
- computer generated forces
- wearable devices
- gesture recognition
- ambient intelligence
- vision system