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A highly parallel architecture for real time collision detection in flight simulation.
Mark A. Bickerstaff
Graham R. Hellestrand
Published in:
Comput. Graph. (1991)
Keyphrases
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collision detection
highly parallel
real time
computer graphics
virtual environment
parallel architectures
graphics processing units
efficient implementation
rigid body
general purpose
single pass
deformable objects
computing systems
bounding box
single chip
low cost
object detection