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An effective depth data memory system using an escape count buffer for 3D rendering processors.

Woo-Chan ParkJin-Hong ParkWoo-Nam ChungJeong-Soo ParkSangduk KimHong-Sik KimYoung-Sik KimTack-Don Han
Published in: IEICE Electron. Express (2011)
Keyphrases
  • depth data
  • high quality
  • depth information
  • viewpoint
  • pose estimation
  • background subtraction
  • time of flight