An integrated curriculum of virtual/augmented reality for multiple design students.
Tarek Ismail MohamedAndreas SicklingerPublished in: Educ. Inf. Technol. (2022)
Keyphrases
- augmented reality
- learning games
- tangible interaction
- virtual objects
- virtual reality
- mixed reality
- user interface
- high school
- human computer interaction
- real environment
- live video
- teaching methods
- learning experience
- multi user
- learning process
- real scenes
- student learning
- interaction design
- learning environment
- learning styles
- school education
- face to face collaborative learning
- artificial intelligence
- three dimensional
- e learning
- learning platform
- learning outcomes
- design process
- learning activities
- image guided surgery
- curriculum design
- head mounted display
- computer vision