Spherical light field environment capture for virtual reality using a motorized pan/tilt head and offset camera.
Paul E. DebevecGreg DowningMark T. BolasHsuen-Yueh PengJules UrbachPublished in: SIGGRAPH Posters (2015)
Keyphrases
- virtual reality
- pan tilt
- light field
- virtual training
- virtual world
- virtual environment
- three dimensional
- multi camera
- epipolar plane
- virtual humans
- degrees of freedom
- camera network
- light field rendering
- image formation
- multi view
- augmented reality
- computer graphics
- photorealistic
- surveillance system
- multiple cameras
- e learning
- super resolution
- scene depth
- image processing
- dynamic scenes
- field of view
- dynamic environments
- vision system
- motion blur
- moving camera
- hand held
- structure from motion
- camera calibration
- camera views
- computational complexity