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The Impact of a Custom Electromyograph (EMG) Controller on Player Enjoyment of Games Designed to Teach the Use of Prosthetic Arms.
Peter A. Smith
Matt Dombrowski
Ryan Buyssens
Paul Barclay
Published in:
Comput. Games J. (2018)
Keyphrases
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video games
game play
pure nash equilibria
control system
real time
boolean games
two player games
positive effects
neural network
board game
computer poker
multi player
repeated games
imperfect information
game playing
serious games
control method
domain specific