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An Interactive Robotic Fish Exhibit for Designed Settings in Informal Science Learning.
Paul Phamduy
Mary Leou
Catherine Milne
Maurizio Porfiri
Published in:
IEEE Trans. Educ. (2017)
Keyphrases
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science learning
educational settings
student learning
science education
technology enhanced
learning environment
collaborative inquiry
middle school
learning algorithm
high school students
science students
digital educational games
case study
mobile devices
concept learning
elementary school