A Methodology for Creating Generic Game Playing Agents for Board Games.
Mateus RezendeLuiz ChaimowiczPublished in: SBGames (2017)
Keyphrases
- game playing
- board game
- opponent modeling
- multi player
- multi agent
- multi agent systems
- game players
- general game playing
- perfect information
- game tree search
- imperfect information
- game tree
- intelligent agents
- computer games
- video games
- learning outcomes
- human players
- software agents
- urban planning
- online game
- game play
- attitudes toward
- game theory
- distance learning
- learning algorithm