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Quest Patterns for Story-Based Computer Games.
Marcus Trenton
Duane Szafron
Josh Friesen
Curtis Onuczko
Published in:
AIIDE (2010)
Keyphrases
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computer games
digital storytelling
interactive storytelling
digital entertainment
game play
video games
educational games
game design
human computer interaction
pattern discovery
game playing
role playing game
adventure game
commercial games
design patterns
game engine