The Experience of the Empty Museum. Displaying Cultural Contents on an Immersive, Walkable VR Room.
Luis HernándezJavier TaiboAntonio SeoaneRubén LópezRocío LópezPublished in: Computer Graphics International (2004)
Keyphrases
- virtual reality
- virtual museum
- virtual environment
- virtual space
- virtual world
- computer graphics
- augmented reality
- three dimensional
- virtual reality technology
- digital museum
- virtual reality environments
- multi user virtual environments
- multimedia
- cultural heritage
- data sets
- virtual training
- database
- databases
- force feedback
- neural network
- data mining
- computer vision
- centered design
- metadata
- real environment
- cross cultural
- virtual humans
- user experience
- digital archives
- mobile robot
- information retrieval
- learning curve
- digital archiving
- website