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Time-Space Trade-Offs in a Pebble Game.
Wolfgang J. Paul
Robert Endre Tarjan
Published in:
ICALP (1977)
Keyphrases
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trade off
higher dimensional
game theoretic
video games
computer games
case study
game playing
game design
game theory
search algorithm
real time
vector space
low dimensional
learning process
search space
parameter space
educational games
feature space
optimal solution
pursuit evasion