HTN fighter: Planning in a highly-dynamic game.
Xenija NeufeldSanaz MostaghimDiego Perez LiebanaPublished in: CEEC (2017)
Keyphrases
- highly dynamic
- planning problems
- planning systems
- hierarchical task network
- planning domains
- htn planning
- service oriented
- hierarchical task networks
- game playing
- video games
- heuristic search
- game theory
- classical planning
- domain independent
- game theoretic
- control knowledge
- nash equilibrium
- game play
- ai planning
- state space
- partial order planning
- real time strategy games
- search algorithm
- case based planning
- action models
- educational games