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Curriculum analysis and design, implementation, and validation of a STEAM project through educational robotics in primary education.
Francisco Ruiz Vicente
Alberto Zapatera Llinares
Nicolás Montés Sánchez
Published in:
Comput. Appl. Eng. Educ. (2021)
Keyphrases
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special education
educational robotics
case study
curriculum development
software development
design process
mobile learning
high school
educational technology
educational settings
computer science curriculum