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Curriculum analysis and design, implementation, and validation of a STEAM project through educational robotics in primary education.

Francisco Ruiz VicenteAlberto Zapatera LlinaresNicolás Montés Sánchez
Published in: Comput. Appl. Eng. Educ. (2021)
Keyphrases
  • special education
  • educational robotics
  • case study
  • curriculum development
  • software development
  • design process
  • mobile learning
  • high school
  • educational technology
  • educational settings
  • computer science curriculum