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A system for determining which player touches a card first using a wrist-worn sensor in competitive karuta.
Hiroshi Yamada
Tsutomu Terada
Kazuya Murao
Masahiko Tsukamoto
Published in:
ISWC (2016)
Keyphrases
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sensor networks
sensor data
smart card
activity recognition
vision sensor
real time
game play
low cost
repeated games
neural network
computer vision
image sequences
infrared
data acquisition
multi sensor
sensory data