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Dynamic Difficulty Adjustment in 2D Platformers through Agent-Based Procedural Level Generation.

Daniel WheatMartin MasekChiou-Peng LamPhilip Hingston
Published in: SMC (2015)
Keyphrases
  • databases
  • decision trees
  • multi agent
  • higher level
  • dynamic environments
  • levels of abstraction
  • machine learning
  • similarity measure
  • cooperative
  • multi agent systems
  • data model
  • dynamically changing