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Dynamic Difficulty Adjustment in 2D Platformers through Agent-Based Procedural Level Generation.
Daniel Wheat
Martin Masek
Chiou-Peng Lam
Philip Hingston
Published in:
SMC (2015)
Keyphrases
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databases
decision trees
multi agent
higher level
dynamic environments
levels of abstraction
machine learning
similarity measure
cooperative
multi agent systems
data model
dynamically changing