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Technical Concept and Technology Choices for Implementing a Tangible Version of the Sokoban Game.
Granit Luzhnica
Christoffer Ojeling
Eduardo E. Veas
Viktoria Pammer
Published in:
ISMAR Adjunct (2016)
Keyphrases
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video games
technical issues
interaction design
management information systems
game design
wide variety
computer games
case study
cost effective
game playing
rapid development
personal computer
game theoretic
st century
game play
nash equilibrium
game theory
augmented reality
data processing
multi agent systems