aTenDerAH: A Videogame to Support e-Learning Students with ADHD.
Laura ManceraSilvia BaldirisRamón FabregatSergio GómezCarolina MejíaPublished in: ICALT (2017)
Keyphrases
- e learning
- learning environment
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- distance learning
- higher education
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- knowledge management
- virtual learning environments
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- learning content
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- online collaborative
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- learning objects
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- high school students
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- problem based learning
- m learning
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- video games