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March of the Froblins: simulation and rendering massive crowds of intelligent and detailed creatures on GPU.
Jeremy Shopf
Joshua Barczak
Christopher Oat
Natalya Tatarchuk
Published in:
SIGGRAPH Games (2008)
Keyphrases
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high fidelity
real time
graphics hardware
graphics processors
simulation model
cluster of workstations
three dimensional
ray casting
real time rendering
gpu implementation
simulation models
image synthesis
parallel implementation
numerical simulations
autonomous agents
mathematical model
high quality
real world