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Proximity Queries for Crowd Simulation Using Truncated Voronoi Diagrams.

Oriam de GyvesLeonel ToledoIsaac Rudomín
Published in: MIG (2013)
Keyphrases
  • voronoi diagram
  • crowd simulation
  • query processing
  • range queries
  • road network
  • medial axis
  • learning algorithm
  • nearest neighbor
  • multi dimensional
  • quadtree